The next step was the design of the website. The initial idea was just to scale up the original app design to a computer desktop version, and in the process of trying it out, I found a lot of problems: the size of the fonts, the strange sizes of the buttons, and the irrational distribution… Continue reading Task 4
Month: May 2025
Task 3
To start the high-fidelity prototype, I copied the wireframe page I created in the previous post. I then created style guides on Figma to ensure that the correct typography, colors, icons, and grid layout were used on each page. Changed the colors and fonts on the low-fidelity prototype based on the survey and mood board… Continue reading Task 3
Task 2
For the production of the user flow chart, do the main thing is the specific function in the software (the role of the button), at the same time, based on the user survey to get the following needs and functions Combine the above desired features in a sketch and update the sketch into a more… Continue reading Task 2
Task1
This post focuses on the initial application design and conceptualization phase for the Naraka game, which is a large-scale competitive game with many kinds of players around the world, and this post does the most basic user experience and user interface. For an initial survey of some of the players, the players’ ideas were divided… Continue reading Task1