A low-fidelity prototype is a simplified representation of the early stages of a product or interface, prioritising functionality over visual design. Typically created using pen and paper or basic digital tools, low-fidelity prototypes help visualise the core functions and processes of a product. The following is a first draft of my software design, which was… Continue reading Low fidelity UI prototype
Month: January 2025
Rejected designs
Below are a few examples of low fidelity prototypes that did not meet the user’s needs and requirements for various reasons. For the first design, I placed all the buttons on the first page. As a result, you can’t see all the useful information at once. You need to scroll your screen to view the… Continue reading Rejected designs
UI principles to be applied to your design
In order to create a more intuitive and efficient interface that ensures that the needs of the customer are met, there are a number of principles that need to be adhered to: Designed with the ui principle of human theme, the software and web pages are more suitable for all people to use, with cleaner… Continue reading UI principles to be applied to your design
Requirements Gathering and Analysis
The Glastonbury Festival (formally known as the Glastonbury Festival of Contemporary Performing Arts, and colloquially as Glasto) is a five-day festival of contemporary performing arts held each summer near Pilton, Somerset, England. About age groups “The festival is suitable for all ages, but ticket bookings and personal details are required for ages 13 and over,… Continue reading Requirements Gathering and Analysis
Defining the UX for your Festival
This blog post will explore the principles of User Experience (UX) and User Interface (UI) aimed at creating a website and accompanying application for a selected music festival. The festival I have chosen is the glastonbury festival which was founded in 1970 and is now the largest open air music and performing arts festival in… Continue reading Defining the UX for your Festival
Post 5
Develop responsive user interfaces (UI) that meet user needs and deliver a valuable user experience (UX).The medium fidelity prototype will include a call to action design and companion app on the starter. Mid-Fidelity Layouts Here are the figma prototypes for post1 and post2, call-to-action buttons can now be interacted with using Figma. Please watch the… Continue reading Post 5
Post 4
LOGO As glastonbury festival is one of the largest music festivals in the world, I used a lot of music elements in the logo design, adding and circus and pop music text, at the same time, the triangle above the logo text is also one of the symbols of the festival, which is a miniature… Continue reading Post 4
Post 3
This post will begin to focus on the design elements of the website and accompanying apps. Mood Board I chose to put the glastonbury festival themed photo in the middle, more so with the festival name as the main factor, and wrapped it up with documented photos of the festival over the years, mixed with… Continue reading Post 3
Post 2
These posts aim to further improve the user experience (UX) and user interface (UI) of the glastonbury festival companion app. APP design The following are further improvements to the low-fidelity prototype, simulating the user purchase page and account creation process, giving button functionality through figma, and referencing some of the user’s setup needs to make… Continue reading Post 2
Post 1
Foreword Continuing on from the previous post, a survey was done on the needs of users and the specific reasons why they are users For creating a suitable user survey, information was found in Madison Zoey Vettorino’s article on users, so that forms could be created for users to fill out, and pie charts were… Continue reading Post 1